PRG Team
Höskuldur Sigurðarson
Founder / Allfather (CEO)
I'm a lifelong gamer, storyteller, and tech leader with over 20 years of experience at the intersection of gaming, development, and live operations.
From building central services teams at CCP Games to global service reliability teams at Riot Games I’ve always thrived where creativity
meets complex systems.
My journey in games has taken me deep into live ops for titles like Riot´s League of Legends, TFT, Legends of Runeterra and Valorant, customer and platform leadership at CCP Games for EVE Online and EVE Valkyrie, and hands-on engagement with passionate gamers in roleplaying games like Dungeons & Dragons and World of Darkness. I love world-building, systems thinking, and anything that brings stories to life—whether that’s through game mechanics, narrative arcs, or team culture.
Having founded two other companies, and led operational and engineering teams across the globe—from Reykjavik to Dublin to Singapore to LA—building scalable platforms, launching infrastructure, and enabling unforgettable player experiences for millions. My leadership philosophy blends transparency, collaboration, and a good dose of humor. I'm constantly pushing for high performance while creating spaces where engineers and creatives can thrive.
Pétur Arnórsson
Founder / Skáld of Visions (CCO)
With over 20 years of experience in the games industry, I’ve worked as a 3D Artist, Character Artist, and Art Director on some of the most iconic gaming titles, including Doom, Mortal Kombat XL, Quake Champions, Call of Duty, Fallout 76, and Pax Dei. My contributions have ranged from game development to high-impact marketing art, collaborating with leading studios like Ubisoft and Mainframe Industries to bring unforgettable characters and worlds to life.
Nine years ago, I founded Ulfur Studio, a premium art development company serving top-tier clients in games and film. Now, as Chief Creative Officer and co-founder of PRG, I’m channeling that experience into building something new from the ground up—a studio focused on creating ambitious, artistically driven experiences that stand out in both vision and execution.
Arnar Arnórsson
Founder / Runesmith (CTAD)
I'm the Chief Technical Artist Director at Polar Region Games and an avid gamer with over 15 years of experience in the games and animation industries. My journey began at CCP Games as a Senior Game Designer and has evolved through a broad range of roles including senior and lead 3D artist, where I’ve worked across every aspect of 3D production—from modeling and texturing to rigging, animation, and shader development.
I’ve contributed to VR games, mobile titles, and large-scale Unreal Engine projects, combining strong technical skills with an eye for visual storytelling and gameplay feel. My experience spans both indie and AAA, with a deep focus on building responsive and immersive worlds using Unreal Engine.
At Polar Region Games, I lead the creative and technical vision for our game, designing intuitive combat systems, visual pipelines, and mythologically grounded experiences. As Runesmith, I ensure our game feels legendary—fusing narrative, systems, and aesthetics into one cohesive world.
Waleed Abid
Lead 3D Character Artist / Formsmith
Lead 3D Character Artist with a passion for creating memorable heroes, villains, and everything in between. With over a decade of experience in the game industry, I’ve had the honor of contributing to world-class titles from Blizzard, Warframe, Call of Duty, Marvel, and many others. My focus is crafting visually striking, production-ready characters that look great and tell a story. From initial concept to final in-game asset, I specialize in sculpting, texturing, and leading teams through every stage of the character pipeline. In addition to characters, I also have extensive experience creating weapons, props, and grooming, ensuring every element fits seamlessly into the visual narrative. Today, I lead character development at Polar Region Games, where we push artistic and technical boundaries to shape the future of interactive entertainment.
Sölvi Sig
Marketing / Sagnaeldr
Experienced motion designer with a background in game development, animation, and interactive media.
With over a decade of work across creative studios and tech companies, he brings a strong visual storytelling foundation and technical know-how to Polar Region Games.