PRG Team

Höskuldur Sigurðarson

Founder / Allfather (CEO)

I'm a lifelong gamer, storyteller, and tech leader with over 20 years of experience at the intersection of gaming, development, and live operations.

From building central services teams at CCP Games to global service reliability teams at Riot Games I’ve always thrived where creativity
meets complex systems.

My journey in games has taken me deep into live ops for titles like Riot´s League of Legends, TFT, Legends of Runeterra and Valorant, customer and platform leadership at CCP Games for EVE Online and EVE Valkyrie, and hands-on engagement with passionate gamers in roleplaying games like Dungeons & Dragons and World of Darkness. I love world-building, systems thinking, and anything that brings stories to life—whether that’s through game mechanics, narrative arcs, or team culture.

Having founded two other companies, and led operational and engineering teams across the globe—from Reykjavik to Dublin to Singapore to LA—building scalable platforms, launching infrastructure, and enabling unforgettable player experiences for millions. My leadership philosophy blends transparency, collaboration, and a good dose of humor. I'm constantly pushing for high performance while creating spaces where engineers and creatives can thrive.

Pétur Arnórsson

Founder / Skáld of Visions (CCO)

With over 20 years of experience in the games industry, I’ve worked as a 3D Artist, Character Artist, and Art Director on some of the most iconic gaming titles, including Doom, Mortal Kombat XL, Quake Champions, Call of Duty, Fallout 76, and Pax Dei. My contributions have ranged from game development to high-impact marketing art, collaborating with leading studios like Ubisoft and Mainframe Industries to bring unforgettable characters and worlds to life.

Nine years ago, I founded Ulfur Studio, a premium art development company serving top-tier clients in games and film. Now, as Chief Creative Officer and co-founder of PRG, I’m channeling that experience into building something new from the ground up—a studio focused on creating ambitious, artistically driven experiences that stand out in both vision and execution.

Arnar Arnórsson

Founder / Runesmith (CTAD)

I'm the Chief Technical Artist Director at Polar Region Games and an avid gamer with over 15 years of experience in the games and animation industries. My journey began at CCP Games as a Senior Game Designer and has evolved through a broad range of roles including senior and lead 3D artist, where I’ve worked across every aspect of 3D production—from modeling and texturing to rigging, animation, and shader development.

I’ve contributed to VR games, mobile titles, and large-scale Unreal Engine projects, combining strong technical skills with an eye for visual storytelling and gameplay feel. My experience spans both indie and AAA, with a deep focus on building responsive and immersive worlds using Unreal Engine.

At Polar Region Games, I lead the creative and technical vision for our game, designing intuitive combat systems, visual pipelines, and mythologically grounded experiences. As Runesmith, I ensure our game feels legendary—fusing narrative, systems, and aesthetics into one cohesive world.

Sölvi Sig

Creative Lead, Brand & UI / Rúnskeri

Experienced motion designer with a background in game development, animation, and interactive media.
With over a decade of work across creative studios and tech companies, he brings a strong visual storytelling foundation and technical know-how to Polar Region Games.

Waleed Abid

Lead 3D Character Artist / Formsmith

Lead 3D Character Artist with a passion for creating memorable heroes, villains, and everything in between. With over a decade of experience in the game industry, I’ve had the honor of contributing to world-class titles from Blizzard, Warframe, Call of Duty, Marvel, and many others. My focus is crafting visually striking, production-ready characters that look great and tell a story. From initial concept to final in-game asset, I specialize in sculpting, texturing, and leading teams through every stage of the character pipeline. In addition to characters, I also have extensive experience creating weapons, props, and grooming, ensuring every element fits seamlessly into the visual narrative. Today, I lead character development at Polar Region Games, where we push artistic and technical boundaries to shape the future of interactive entertainment.

Tryggvi Hákonarson

Lead Game Designer & Engineering / Saga Crafter

Experience technical game designer with a background in computer science and a passion for building systems that players can dive into and make their own. Founded my own game studio and published two indie games, which gave me hands-on experience with everything from design and programming to production and publishing.

I gravitate toward games with strategic depth and RPG elements—experiences that reward experimentation, offer meaningful choices, and let players shape their own path. As an avid gamer, I care deeply about how systems feel: they should be intuitive, responsive, and rich with potential.

Norse mythology is a big creative influence for me, and I enjoy exploring how those mythic ideas can inspire worlds, mechanics, and storytelling. Whether I’m designing or coding, I’m focused on building immersive, flexible experiences that players can truly make their own.

Hinrik Gylfason

Technical Artist & Game Designer /
Sagnaeldr

A Technical Artist, Game Designer, and Story Writer with a track record across diverse creative industries. Hinrik has generated VFX for GusGus concerts at Bachmagic, supported mocap production for Indiana Jones and the Great Circle at Motiongrinder, and created VFX for the game Island of Winds at Parity. Hinrik has also taught as an assistant teacher at Reykjavík Academy of Digital Entertainment and contributed as an associate scriptwriter for the feature-length horror-comedy Þorst (Thirst). With degrees in Digital Design from RADE and Game Design from Futuregames, Hinrik delivers a potent combination of creative vision and technical skill.